As for OSRS gold herblore, Mod Pi: With reguards[sic] to herblore and prayer, the current in sport incentive'[sic] the top tiers give you push the player so far over their grade it was making balancing supervisors to be challenging difficult[sic]. If you balanced for a player without these fosters, anyone with turm + ovl would find the fight a walk at the park. If you balanced for a player with those boosts then you made them a necessity. This was far from perfect as the buffs that prayer and potions give you should be seen as a boost along side[sic] what you'd rather than as important as getting the best weapon in sport.

Together with their existing strengths though, turmoil is capable of giving you the same increase as the difference between barrows and nex gear/choatics[sic] and overloads are capable of providing you the same boost as the difference between godwars equipment and nex gear/chaotics. So they are far from tiny boosts.

I can understand that compared to the current values these seem like enormous nerfs but the inherent problem is really that turm/ovl is overly strong now and has been abandoned in that condition for too long. It appears to me that when the cb update starts summoning will not be as easy as herblore, but after the summoning rework it should eventually be a lot better.

Disregarding everything above, I would suggest using the xp on summoning because summoning benefits more from the bonus xp, since you save both money and time collecting charms. You understand how formerly summoning always had a 1.1x multiplier RS 2107 Gold on bonus xp weekends unlike other abilities so as to not be unbalanced? This time it's just like any other skill, so I'd make the most of this if I had summoning xp.