Not saying your skepticism is unwarranted BUT so much their track record after Warden took control has just been to OSRS gold tell us things they're working on when they are in reality coming that is precisely why we barely know anything beforehand now. So that the simple fact that they really talked about this material going by their said and so much stuck into policy that everything listed will come. The things that aren't that they did speak about like pets were quite specifically awarded no ETA.

I mean ? I haven't been playing for a while, since my final return there was of one new pursuit, and it was the one that needs you do that high-end elite dungeon; I still haven't been keeping up with , but from the little I have heard I've heard of more actual content upgrades in Nostalgiascape while besides arch, I have not heard of very many updates for updatescape, and even fewer quests, which are why I play.

We had an identical concept pitched by Mod Ryan a single gamejam, in weeks Mod Osborne decided there wasn't enough attention and the idea was dropped from all of Jagex consciousness. In RS3, there is more interest in skilling upgrades that bring faster progress in the expense of gp, that's why they instead added Aquarium. They are adding a slower way to train structure for the advantage of paying less gp. We're obviously playing the incorrect game.

I really don't think the same can be said for a lot of the community. People today hate the notion of clawing back EXP prices on RS3 - even though a huge portion of the success of several OSRS upgrades is they have reduced EXP rates which lead content to be meaningful more often. It is very much a can not -have-your-cake-and-eat-it-too circumstance. Many of those flopped day-1-it's-lifeless content ideas from RS3 would do amazing on OSRS, and a lot of the celebrated holy-shit-this-is-amazing content ideas from OSRS would be considered garbage in RS3. This is in large part due to the fact that OSRS is slow development, and RS3 is fast progression.

It'd be programming hell, but I have been thinking more and Jagex eventually has to switch to 64 bit integers. There is only so much content it's possible to package into 120 levels. Raising the cap would approximately triple the quantity of cheap RS gold feasible levels in a skill. RS3 would have fast progression, but the final goal is a lot further away. Adding even more levels wouldn't work out nicely.