Even 17 years passed, the neverending war between the Alliance and Horde remains World of Warcraft's defining feature. it is also the source of its most frustrating problems. Since the MMO's launch, players have effectively been divided into two groups that never interact except to fight each other. Despite how often the 2 factions get together to fight a standard evil within the overarching story, Horde and Alliance players haven't been ready to group up to require on dungeons or raids together.

This wouldn't be an issue if different races didn't each have a singular ability that might give players a grip in both PvP and PvE fights. Take the Undead ability Will of the Forsaken, as an example, which grants the player instant immunity to charm, sleep, and fear effects for five seconds. In PvP fights, a capability like that provides Horde players a big advantage—which is precisely why Undead have always been the foremost popular PvP race.

In World of Warcraft Classic, these imbalances weren't such a giant deal because PvP was chaotic and largely passed come in the TBC Classic Gold open world where dozens of players squared off against one another. Small advantages like that wouldn't facilitate your against a much bigger or more coordinated team. Just before Burning Crusade Classic released in June, IronForge.Pro estimated the balance between Horde and Alliance players on Classic PvP servers was almost even, with Horde being favored by just 53% of players.

But Burning Crusade's flavor of PvP is incredibly different. one among the largest features of this expansion is PvP Arenas, where teams of two or three players duke it get into small-scale brawls where minor differences in skill and skills can make an enormous difference. Very suddenly, WoW's PvP shifted from massive outdoor wars to intense, intimate duels. Naturally, competitive players would want every advantage they may get and, largely thanks to racial abilities, Horde became the actual choice for PvP in World of Warcraft.

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It's not surprising that history would repeat itself. With Burning Crusade Classic's launch, Horde populations spiked to a median of 61 percent of all players across NA PvP servers, per estimates by IronForge.Pro. viewing individual servers, though, that ratio can get really gruesome. Though some do have a majority of Alliance players, most PvP servers skew toward the Horde with some, like Kirtonos and Skeram, supposedly being 100% Horde. You'd think winning the faction war would be the final word victory, but it's actually a nightmare for either side.

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